Starting early on the film was a no-brainer as The Good Dinosaur had double the amount of effect shots than any other Pixar film - with 65-70% of the film having an effects shot (compared to a typical Pixar film of only 30-40%). Since the workload doubled so did the size of the department, with about 31 effects artists who range from software developers with a heavy computer science background to more visual artists with a knack for composition, aesthetic and light. During production these artists had quite the workload as simulations can often take a long time to to solve and are amended on a per-frame basis — with 24 frames per second the work can add up quickly.
Water plays an important role in the film and as it is a very expensive process the Effects team would (whenever possible) break down the simulation and render each piece individually, layering them back together when it was done. If this sounds like a lot of memory, you're right - in fact, 300 terabytes (or 300,000 Gigabytes) of the film was just effects. Fun fact — the effects file for The Good Dinosaur is larger than the entire Cars 2 film (effects, characters, etc.).
For even more details regarding effects from The Good Dinosaur, tune into our upcoming podcast (episode 044 - releasing soon) as we share even more details on our chat with Reisch (including how the team used physics to create an interaction between the characters and sand). In case you missed it, take an overall look behind-the-scenes at the film and then listen to our interview with Director of Photography for Lighting, Sharon Calahan.
- Behind-the-Scenes Look at 'The Good Dinosaur'
- 'The Good Dinosaur' Soundtrack Scored By Mychael & Jeff Danna Hits Shelves November 20
- Episode 043 of the Pixar Post Podcast - Our Studio Visit to Discuss 'The Good Dinosaur', Interview With Sharon Calahan & Much More
- Episode 040 of the Pixar Post Podcast - Our Chat with 'Inside Out' Character Lighting Lead Angelique Reisch
Pixar Post - Julie