Thursday, June 21, 2012

D23 Brave 23 Questions With The Brave Crew

The D23 website posted a set of 23 questions and answers from the Brave crew.

Our favorites from the 23 questions are below - but make sure to read the full article here to catch of the questions.

How was lighting this film different from other Pixar offerings? Danielle Feinberg, director of photography: This film was refreshing and terrifying at the same time. [For instance], WALL•E was supposed to feel almost like a documentary—Brave is at the opposite end of the spectrum. Robots are really easy to light; humans are incredibly hard. When a shot comes into our department, everything looks gray, because there is only a simple, white light. Animation sees their shots with this light. Everything looks drab, and there is no mood, weather, or time of day to it. When we start lighting a shot, there’s just this magical moment when suddenly you are transported to a totally different world.

Can you tell us a bit about the technique used to create the clothing that the characters wear? Colin Thompson, character shading supervisor: We’ve done something on this film that we’ve never done before with regard to the look of the cloth. Philip Child [character shading and paint artist] created a new program that maps the garment like a globe with latitudinal and longitudinal lines. Based on that, we can weave curves in and around each other. We discovered that making expensive-looking cloth like silk in the computer is really easy, but creating fabrics like burlap is incredibly hard.

Pixar Post - T.J.
info@pixarpost.com 

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